The JUMP JAM programme provides students with a valuable exercise habit early in life along with skills and attitudes to meet their ongoing health and physical activity needs.

It also allows for development of a wide range of movement skills which can help students to understand the ‘science’ of how they move.

By enjoying and understanding the health and physical exercise benefits of aerobics, students eventually become future role models by leading fellow students through the routines and later instructing their communities.Cultural movement concepts from NZ and other societies are included; e.g. Haka, Polynesian, Latin, Indian, South African, Spanish and even martial arts fitness.

Cardiovascular fitness is interwoven with dance, drama and music to allow a creative self-expression for the students as they explore and identify a variety of dance styles. Students also relate with each other within the group dynamic, sometimes working as one unit, other times performing separate masculine and feminine cultural movement patterns.

The Teachers Resource Kit Itself:

All the hard work has been done. The resource kit contains everything you need to teach and facilitate this fitness programme. (All kits are now available as digital downloadable files MP3 & MP4 suitable for all types of school computers and devices)

The JUMP JAM Start-Up Kit includes:

  • CD for Start-Up Resource Kit with music
  • DVD with training tips and fun and simple-to-learn fitness/dance routines
  • A comprehensive electronic Teachers Training Manual
  • Everything detailed within easy to follow electronic choreography notes

To Start JUMP JAM In Your School

  • Just push play and get the students to follow Brett on screen
  • Have a bunch of students and yourself learn one routine and lead this at an assembly
  • For more ideas, 15 Best JUMP JAM Tips Ever

Key Competencies

We believe the following Key Competencies can be included in a teacher’s planning with the use of JUMP JAM resources. Whether for individual students as a leader of JUMP JAM or as a team for a competition or for a demonstration etc.

  1. Managing Self:
  • Achieving personal and or team goals
  • Monitoring and evaluating progress
  • Achieve improving high standards
  • Knowing who they are and whom they represent
  • Developing resilience and enterprise
  • Reliability – do they turn up to do practice when required
  • Displaying positive behaviour
  • School role models
  • Leadership skill development
  • Ability to work in groups

2. Relating to Others:

  • Recognize different viewpoints
  • Listen actively
  • Negotiate
  • Share ideas
  • Willingly participate in new situations
  • Co-operate in groups
  • Grow competitive spirit
  1. Participating and Contributing:
  • Contribute in local and national communities
  • Respond appropriately as a group member
  • Make connections with others
  • Contribute to the quality and sustainability of social and physical environments
  1. Thinking: 
  • Thinking hat use
  • PMI
  • Y Charts
  • Habits of the Mind.  Specifically; persistence, striving for accuracy and managing impulsivity
  1. Using Language, Symbols and Texts in each Learning Area:
  • Specialist vocabulary associated with JUMP JAM
  • How to read choreography notes
  • How to communicate knowledge and ideas in appropriate ways for this demonstration or a competition

If your school does not yet hold a JUMP JAM licence, please contact us on orders@kidzaerobix.com and we will email you an order form and pricing for our JUMP JAM start up kit.